


Like fire resistance linked to strength, and vigor linked to frost etc. The hub from demon's souls is back and that bring a welcome and homely feel. Gone is the fluid stage design in part one that linked the world together in a way that left you in awe. The stage design is extremely linear, with many dead ends leaving you feeling dissatisfied. The stage design is extremely linear, The thrill is mostly the same, which is a good thing. The thrill is mostly the same, which is a good thing. This is rewritten review, because I came to conclusion I was too harsh with my critique with my initial review and I should be more fair with it. So basically some bosses should have been clever and harder and some should be more tactical than spamy, Other than that the game lives up to its expectations and it's sad this franchise ends. Frankly I find this lame and lazy design. Basically the issue is as follows: some bosses are way too easy to the point you can nearly ignore everything they do, some are rather well balanced - hard but with good learning curve to beat them and some are basically hard because non stop spam of attacks, where you basically dodge 10 times in 10s with small gaps to get another round of spam - you get tired or fall asleep because of this routine and you die just because of that. In my opinion, they did pretty poor job with the bosses on their lazy design. I like they bumped up the tempo and pace, it definitely makes the game more fun and I would rate it higher if not the bosses. The game is great but not everything is perfect. The game is great but not everything is If you played previous Dark Souls games you know what to expect so I'm not going into detail on this. If you played previous Dark Souls games you know what to expect so I'm not going into detail on this.
